In this episode, we discuss the life of a game, particularly with a crowd-funded game. We go through the schedule from start to finish and a high-level of everything in between! Specifically, we hit on these points:
Make sure design is finished
The major steps include:
Manufacturing and Proofing
Shipping and Fulfillment
Art takes longer than expected
Break down EVERY task and element
The order of the tasks matters
Run aspects by outside eyes
Where can we find an in-depth description of the process?
Jeremy explains the structure of a Kickstarter campaign, leaving options for POD and manufacturing open. Brian gives his three criteria for choosing a manufacturer. Richard puzzles over the benefits of different manufacturer locations.
Brian gives several examples of errors that can occur with either POD or manufacturing and Richard discovers the guys’ tips for minimizing mistakes. Jeremy talks about getting games played by publishers.