This is the Golden Age of Tabletop Gaming Panel from Wondercon 2018 organized by High Voltage. It covers industry trends, game design basics, and how to find events and gamers in your area. The panelists are:
- Will Pasquin (Gaming Guru, High Voltage)
- Becca Scott (Host, Geek & Sundry’s Game The Game)
- Ross Thompson (Games Marketing & Events Manager, IDW Games)
- John D Clair (Game Designer, Mystic Vale, Edge of Darkness)
- Brian Henk (President, Overworld Games)
- Peter Vaughan (Director of Development at Breaking Games)
We cover lessons learned in talking to tabletop game manufacturers so you can better prepare for the next time you need to work with one.
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.
We don’t have video for this one due to some camera issues. Sorry about that!
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3
See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3
Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.