Episode #72: Gaming with Edo on Overworld Games Experiments

Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter — and how games have done in terms of profitability and copies sold. Going through what went well and what didn’t may give other creators some insight into what they should and should not do.

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/edo_interview.mp3

 

The Golden Age of Tabletop Gaming Panel from Wondercon 2018

This is the Golden Age of Tabletop Gaming Panel from Wondercon 2018 organized by High Voltage. It covers industry trends, game design basics, and how to find events and gamers in your area. The panelists are:

  • Will Pasquin (Gaming Guru, High Voltage)
  • Becca Scott (Host, Geek & Sundry’s Game The Game)
  • Ross Thompson (Games Marketing & Events Manager, IDW Games)
  • John D Clair (Game Designer, Mystic Vale, Edge of Darkness)
  • Brian Henk (President, Overworld Games)
  • Peter Vaughan (Director of Development at Breaking Games)

Working with a Manufacturer

We cover lessons learned in talking to tabletop game manufacturers so you can better prepare for the next time you need to work with one.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP022.mp3

 

 

Finding Art For Your Prototype

The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP016.mp3

Links mentioned:

Top 9 Designer Considerations for Publishing Contracts

Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP015c.mp3

We don’t have video for this one due to some camera issues. Sorry about that!

Publishing Contracts

Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3

Behind the Scenes of Bombers and Traitors

See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3

Unpub 5 Recap

Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/audio.mp3

Post-Release Buzz

Brian discusses his experience with marketing after a game release, Jeremy tells tales of fellow designers at conventions, and Richard reminisces about the buyer experience.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP012.mp3

Getting Buzz for Your KICKSTARTER Campaign

Brian lays out the methods of getting some free press by working with other designers and publishers. Jeremy drops some economics for those willing to drop some dough. Really, they each do both. Richard listens and receives a special visitor!

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP011.mp3