Episode #88: Top 5 Predicted Impacts of COVID-19 on the Board Game Industry

Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early May of 2020.

Audio Version:

Video Version:

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Episode #83: Top 5 Ways to Deal with Scope Creep

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here’s the list we go through!

5) If some people don’t hate it, you are doing it wrong.

4) Don’t let experiments linger.

3) Determine the scale, audience (learning time), price point and play time of your game.

2) Have an “always pruning” mindset. Always be thinking about the parts that aren’t SUPER DUPER fun.

1) Understands that hobby gamers (and many designers) will ALWAYS ask for more.

Audio Direct Link:
http://traffic.libsyn.com/theforbiddenlimb/BGBP083.mp3

Episode #80: Top 5 Things That Are Probably Wrong with Your Game Pitch

(link for direct download of podcast episode)

Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you’re a designer, you’ll probably find something in here that you can use to improve your next pitch.

Thanks to Mark Edwards for editing this and adding the intro/outro!

Episode #79: Signs It Is Time to Give up on a Design

(link for direct download of podcast episode)

When you’ve been working on a design for a while and you’re not sure if there’s enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are:

5) No market opportunity
4) Design colleagues don’t ask about the status or encourage you to keep working on it
3) Too long to play/too long to explain the rules
2) Not fun enough (playtesters don’t ask to play again)
1) No hook or the hook is not good enough

Episode #76: Going to Conventions Without Going to Conventions

(podcast direct download link)

Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get the exposure that conventions offer without the million headaches of actually doing it. To get more information from Erik, email CONVENTIONS@ALBINODRAGON.COM.

Episode #74: Rules for Writing Rules

Listen Here: http://traffic.libsyn.com/theforbiddenlimb/BGBP074.mp3

Learn all about Jeremy’s “7 Rules for Writing Rules” and what Richard and Brian think about them. We actually disagree on this on more than most episodes!

  1. Force yourself to write your rules right away and have them ready for your first playtest with real people.
  2. Start strong. Tell a story as you give the theme.
  3. Use software to maintain your rules and keep them always up-to-date.
  4. Add notes to add diagrams later.
  5. Put a component list at the end of the rules use a component diagram with labels.
  6. Use 2nd person to specify “you”.
  7. Use white space and formatted lists.

Episode #72: Gaming with Edo on Overworld Games Experiments

Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter — and how games have done in terms of profitability and copies sold. Going through what went well and what didn’t may give other creators some insight into what they should and should not do.

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/edo_interview.mp3