Today we go through a quick overview of each iteration of our design process from a tool perspective. We discuss which of these tools work well and which ones we’ve used in the past. We also cover some of the software we use to stay connected to our designer partners. See the list below of everything we mention!
The San Jose Protospiel had over 75 designers and 450 players in its second year, making it the largest protospiel to date. Grant Rodiek from Hyperbole Games hosted a panel there on board game design, development, and publishing. The panel members are:
Jeremy Commandeur – Designer, Organizer of Protospiel San Jose
Teale Fristoe – Designer, Publisher at Nothing Sacred Games
Peter Vaughan – Designer, Publisher, and Development Director for Breaking Games
Aldo Ghiozzi – Game Consolidator with Impressions
Brian Henk – Designer, Publisher at Overworld Games
Grant Rodiek – Designer, Publisher with Hyperbole Games
Brian interviews Eduardo Baraf about his company Pencil First Games and all the analog and digital games he has designed and published. He recently released Gem Packed Cards with both a card game version and a mobile version of it at roughly the same time. We talk about how that went and so much more in this interview.