Today we discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a game around it? Or should you make the game first and try to acquire the license later? Here are some questions we answer:
- Should I design a game for a license?
- How much does it cost to get an intellectual property?
- Do you pay up-front or are there royalties or both?
- What does the schedule/deadlines look like?
- What impact does this have on your cash flow?
- How do you learn enough about the chosen universe?
- What kind of help can you expect from the licensor?
- Can you add to the universe?
- Are there any conventions that you should go to related to licensing?
Audio Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP052.mp3
How do you find the right artist for the style of game you’re making? Commence discussion! Topics:
- Finding artists to fit your target market.
- Identifying market segments.
- Examples of illustrations or graphic design not fitting the game.
- Selecting images for the Star Trek Trading Card Game.
- What should I look for when requesting quotes?
- What kind of budget should I expect?
Audio/Podcast Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP051.mp3
We talk about improving the relationship between a publisher and an artist. What are some tips to make it mutually beneficial?
Working with Artists | Hyperbole Games
Kelley McMorris illustration: Self-Published Authors: 10 Tips on How to Email an Illustrator
The Forbidden Limb guys talk about different places to go to find an artist for your tabletop game.
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP017.mp3
- Where can I go to find an artist?
- What’s the difference between an artist and a graphic designer?
- How much does an artist cost?
http://www.comicsalliance.com http://www.fiverr.com http://www.deviantart.com http://www.99designs.com https://www.behance.net
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.