Episode #74: Rules for Writing Rules

Listen Here: http://traffic.libsyn.com/theforbiddenlimb/BGBP074.mp3

Learn all about Jeremy’s “7 Rules for Writing Rules” and what Richard and Brian think about them. We actually disagree on this on more than most episodes!

  1. Force yourself to write your rules right away and have them ready for your first playtest with real people.
  2. Start strong. Tell a story as you give the theme.
  3. Use software to maintain your rules and keep them always up-to-date.
  4. Add notes to add diagrams later.
  5. Put a component list at the end of the rules use a component diagram with labels.
  6. Use 2nd person to specify “you”.
  7. Use white space and formatted lists.
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Episode #73: Designing Around Analysis Paralysis

Today we discuss how to design around analysis paralysis:

  • Is it a bad thing?
  • Limiting your decision space
  • Add more options/decisions as you go
  • Allowing players to “mess up” the next player’s carefully laid plans
  • Companion app
  • Reference cards to make decisions easier
  • Usability in graphic design or component selection
  • Simultaneous play
  • Hidden actions
  • Keep players engaged
  • Walls of text
  • Put longer decisions at the end of a players so other players can take their turns while the other player is thinking

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP067b.m4a

 

 

 

Episode #72: Gaming with Edo on Overworld Games Experiments

Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter — and how games have done in terms of profitability and copies sold. Going through what went well and what didn’t may give other creators some insight into what they should and should not do.

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/edo_interview.mp3

 

Episode #71: Saving a Failing Kickstarter Campaign

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/BGBP071.mp3

Today we talk about how to figure out why your Kickstarter campaign is failing and how to fix it.

Brian’s magic recipe for a successful campaign:

  1. A page that converts visitors into backers
  2. Get backers to your page

Converting: The video, explaining the hook, providing the content people really want to see

Getting Visitors: Social media ads, building your crowd before launch, connecting with influencers, creating awareness during the campaign

Gen Con Designer Events and Metatopia with Double Exposure’s Vincent Salzillo

Brian had the pleasure of interviewing Vincent Salzillo, President of Double Exposure, Inc. His company organizes Gen Con events such as First Exposure Playtest Hall and the new First Encounter Designer Showcase (publisher speed dating) events. They also organize conventions such as DEXCON, DREAMATION, and METATOPIA. Plus they run the Envoy programs. It’s a lot! This is what we cover in 30 minutes:

  • METATOPIA – A convention for game designers.
  • First Exposure Playtest Hall – A Gen Con event for playtesting your game.
  • First Encounter Designer Showcase – A Gen Con event where you pitch your game to publishers, in a format similar to “publisher speed dating”.

Resources

 

 

Getting More Prototype Plays

Podcast Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP069.mp3

Today we talk about ways to get people to play your ugly prototype! Some topics:

  • Imaginary friends
  • Design partners or other trusted designers
  • Protospiel/Unpub
  • Designer groups
  • General playtesting groups
  • Fostering an inviting community
  • Print-and-plays
  • Conventions at a free table
  • Conventions as an event
  • Other convention options
  • Digital simulations
  • Paid playtesting

Resources

 

Are Pledge Managers Worth It?

Today’s episode covers an important behind-the-scenes part of being a Kickstarter creator. We dig into how CrowdOx works and use it as a vehicle to discuss some topics on how a pledge manager can and should be used on a campaign.

http://traffic.libsyn.com/theforbiddenlimb/BGBP068.mp3

Topics:

  • Paypal processors and freezes
  • How is CrowdOx different than competitors
  • Charging shipping through PM
  • Selling old catalog of games
  • Tip jars
  • Customer data and security breeches

 

References: