Episode #92: Top 5 Developer Mistakes with John Brieger

John Brieger talks about some of the biggest mistakes he’s made during the development process so we can all learn from them. This is a follow-up to Episode 91: Going Full Time as a Game Developer with John Brieger.

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Episode #91: Going Full Time as a Game Developer with John Brieger

Learn why your game needs development help with professional developer, John Brieger. After you listen to this one, make sure to check out Episode 92: Top 5 Developer Mistakes with John Brieger.

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Episode #90: Top 5 Rough Edges on a Kickstarter Game

We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours!

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Episode #89: Top 5 Places to Find Prototype Art

In this episode, we re-visit our list of top places to find art for your prototype.

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Episode #88: Top 5 Predicted Impacts of COVID-19 on the Board Game Industry

Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early May of 2020.

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Episode #87: Top 5 Time Savers for Game Designers

In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME.

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Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/bgbp_time_savers_final.mp3

Episode #86: Top 5 Tips for Advertising Your Board Game

We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game.

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Thanks to Mark Edwards for editing this!

Audio Direct Link:
http://traffic.libsyn.com/theforbiddenlimb/BGBP086.mp3

Episode #85: Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations

Today we dig into the Patreon mailbag and answer these questions:

  • How do you recover from being punched in the gut?
  • What is a unique enough selling point for a game?
  • What are some component cost considerations to take when manufacturing your game?
  • Should I fulfill my Kickstarter campaign myself?
  • Is it possible to manufacture games in the US?

Thanks to Mark Edwards for editing this!

Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP085.mp3

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Cardboard Edison Playtest Groups

Episode #83: Top 5 Ways to Deal with Scope Creep

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here’s the list we go through!

5) If some people don’t hate it, you are doing it wrong.

4) Don’t let experiments linger.

3) Determine the scale, audience (learning time), price point and play time of your game.

2) Have an “always pruning” mindset. Always be thinking about the parts that aren’t SUPER DUPER fun.

1) Understands that hobby gamers (and many designers) will ALWAYS ask for more.

Audio Direct Link:
http://traffic.libsyn.com/theforbiddenlimb/BGBP083.mp3

Episode #82: Top 5 Ways to Build a Crowd for Your Game

When you’re trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others.

5. Create a Facebook page or group

4. Build/support your local gaming community

3. Use other’s crowds by getting your game to reviewers and other influencers

2. Send infrequent newsletters

1.Create a landing page and funnel people to it through flyers, ads, social media, and everywhere

Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP082.mp3