Today we dig into the Patreon mailbag and answer these questions:
- How do you recover from being punched in the gut?
- What is a unique enough selling point for a game?
- What are some component cost considerations to take when manufacturing your game?
- Should I fulfill my Kickstarter campaign myself?
- Is it possible to manufacture games in the US?
Thanks to Mark Edwards for editing this!
Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP085.mp3
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
- JT Smith of The Game Crafter
- Zachary Strebeck, the Game Lawyer
- Jeremy Commandeur, Game Designer
- Brian Henk of Overworld Games
- things like:
Here are some topics we discussed:
- Forming your business
- Game manufacturing options (US, Europe, China, etc.)
- Different ways to sell your game
- Traditional and alternative distribution models
- Game awards and contests
- What should you do yourself? What should you pay others to do?
- Game publishing contract royalties
Today we talk about manufacturing quality. Here are some of the topics:
- Print-on-Demand Quality
- CMYK & RGB Issues
- Defects and Limitations
- When are defects worth the risk?
- Which manufacturer should publishers choose?
- How to gauge quality
- Quality for repetitive use
- Does the manufacturer influence a purchase?