Gen Con Designer Events and Metatopia with Double Exposure’s Vincent Salzillo

Brian had the pleasure of interviewing Vincent Salzillo, President of Double Exposure, Inc. His company organizes Gen Con events such as First Exposure Playtest Hall and the new First Encounter Designer Showcase (publisher speed dating) events. They also organize conventions such as DEXCON, DREAMATION, and METATOPIA. Plus they run the Envoy programs. It’s a lot! This is what we cover in 30 minutes:

  • METATOPIA – A convention for game designers.
  • First Exposure Playtest Hall – A Gen Con event for playtesting your game.
  • First Encounter Designer Showcase – A Gen Con event where you pitch your game to publishers, in a format similar to “publisher speed dating”.

Resources

 

 

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Game Design and Publishing Panel at Gen Con 2016

At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:

  • JT Smith of The Game Crafter
  • Zachary Strebeck, the Game Lawyer
  • Jeremy Commandeur, Game Designer
  • Brian Henk of Overworld Games
  • things like:

Here are some topics we discussed:

  • Forming your business
  • Game manufacturing options (US, Europe, China, etc.)
  • Different ways to sell your game
  • Traditional and alternative distribution models
  • Game awards and contests
  • What should you do yourself? What should you pay others to do?
  • Game publishing contract royalties

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP044.mp3

References

Hosting a Convention

Join us for a discussion on the tools you need to host your own game design convention, such as:

  • Start small
    • Monthly meet-ups
    • Prototype night
  • Location
    • Mom & Pop Restaurant
    • Game Store
  • Getting Published Designers
  • Travel and Experience
  • Supporting and Nurturing Designers
  • Getting Playtesters
  • Publishers at Conventions
  • First-time Designers at Conventions
  • Untested Games at Conventions

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP041.mp3

Top 10 Mistakes New Designers Make (Publisher Perspective)

Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode!

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP036.mp3

Manufacturing Quality

Today we talk about manufacturing quality. Here are some of the topics:

  • Print-on-Demand Quality
  • CMYK & RGB Issues
  • Defects and Limitations
  • When are defects worth the risk?
  • Which manufacturer should publishers choose?
  • How to gauge quality
  • Quality for repetitive use
  • Does the manufacturer influence a purchase?

Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP031.mp3

 

Top 5 Keys to Convention Preparation

We give our top 5 tips for convention preparation from the designer and publisher perspective. We also cover these topics:
– Smaller conventions vs. bigger conventions
– Should we go to non-gaming conventions?
– Matching conventions to your theme
– Reusing signage and supplies
– How many copies to bring?
– Packing for a con

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP025.mp3

 

 

 

 

Working with an Artist

We talk about improving the relationship between a publisher and an artist. What are some tips to make it mutually beneficial?

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP018.mp3

References:

Working with Artists | Hyperbole Games
http://hyperbolegames.com/2013/04/14/working-with-artists/

Kelley McMorris illustration: Self-Published Authors: 10 Tips on How to Email an Illustrator
http://kmcmorris.blogspot.com/2015/04/self-published-authors-10-tips-on-how.html