How to Navigate Multiple Offers

This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cover:

  • submitting your game to multiple publishers at the same time
  • handshake deals
  • bringing copies to a convention
  • bigger publishers vs. smaller publishers
  • asking for exclusivity
  • doing your publisher homework
  • changes to contracts
  • should I have a lawyer look over my contract?

Audio/Podcasthttp://traffic.libsyn.com/theforbiddenlimb/BGBP063.mp3

Top 10 Mistakes New Designers Make (Publisher Perspective)

Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode!

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP036.mp3

Pitching to a Publisher at a Convention

What’s the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
– Making Appointments
– Sell Sheets
– Elevator Pitch
– Finding a Publisher that Fits Your Game
– Publisher Speed Dating
– Ludography
– Demos
– Follow-ups After a Pitch

Audio/Podcast version: http://traffic.libsyn.com/theforbiddenlimb/FLP027.mp3