This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cover:
- submitting your game to multiple publishers at the same time
- handshake deals
- bringing copies to a convention
- bigger publishers vs. smaller publishers
- asking for exclusivity
- doing your publisher homework
- changes to contracts
- should I have a lawyer look over my contract?
Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement above criticism.
J7 – Do your homework to avoid wasting publishers’ time.
J6 – Observe Publisher Speed Date.
J5 – Go to Protospiel and Unpub events.
J4 – Attend cons where industry experts have time to talk.
J3 – Don’t view community as a vending machine.
J2 – Offer service or resource to the community.
J1 – Play other designer games.
B10 – Volunteer at con booths.
B9 – Run local events.
B8 – Playtest other people’s games.
B7 – Comment on blogs and YouTube videos.
B6 – Create content.
B5 – Be active on social media.
B4 – Go to bigger cons to meet elites.
B3 – Go to smaller cons for local community.
B2 – Find your local game nights.
B1 – Help others in the industry.
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
- Luring on the First Day
- Promo Packs/Where to Sell Them
- Coupon Books
- To Do Lists
- Other Ideas
- Email Lists
- Playtesting Upcoming Kickstarter Games
- When to Send Con Updates
- Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
- When to pull the trigger?
- Playtest Hall
- Volunteer at another Booth
- Booth shape and layout
- Selling at a Con without a Booth
- Copies Sold
- Number of Volunteers Required
- Banners and Signage
- GenCon Pickup
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3
Join us for a discussion on the tools you need to host your own game design convention, such as:
- Start small
- Monthly meet-ups
- Prototype night
- Mom & Pop Restaurant
- Game Store
- Getting Published Designers
- Travel and Experience
- Supporting and Nurturing Designers
- Getting Playtesters
- Publishers at Conventions
- First-time Designers at Conventions
- Untested Games at Conventions
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP041.mp3
The San Jose Protospiel had over 75 designers and 450 players in its second year, making it the largest protospiel to date. Grant Rodiek from Hyperbole Games hosted a panel there on board game design, development, and publishing. The panel members are:
- Jeremy Commandeur – Designer, Organizer of Protospiel San Jose
- Teale Fristoe – Designer, Publisher at Nothing Sacred Games
- Peter Vaughan – Designer, Publisher, and Development Director for Breaking Games
- Aldo Ghiozzi – Game Consolidator with Impressions
- Brian Henk – Designer, Publisher at Overworld Games
- Grant Rodiek – Designer, Publisher with Hyperbole Games
Thanks to Jordan Nichols from Your Game Night (http://www.yourgamenight.com/) for recording the audio in the very loud convention hall.
What’s the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
– Making Appointments
– Sell Sheets
– Elevator Pitch
– Finding a Publisher that Fits Your Game
– Publisher Speed Dating
– Follow-ups After a Pitch
Audio/Podcast version: http://traffic.libsyn.com/theforbiddenlimb/FLP027.mp3