Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
- JT Smith of The Game Crafter
- Zachary Strebeck, the Game Lawyer
- Jeremy Commandeur, Game Designer
- Brian Henk of Overworld Games
- things like:
Here are some topics we discussed:
- Forming your business
- Game manufacturing options (US, Europe, China, etc.)
- Different ways to sell your game
- Traditional and alternative distribution models
- Game awards and contests
- What should you do yourself? What should you pay others to do?
- Game publishing contract royalties
In this episode, we ask a REAL LAWYER, Zachary Strebeck, about the questions you’ve always wanted to ask about the game industry. Zach has been a contributor for The Dice Tower for a long time as he specializes in board and video game cases and clients. Here are some topics we cover:
- Copyrights, Patents
- Creative Commons Licenses
- Contract Pitfalls
- Protecting Game Mechanics
- What do I do if someone steals my game idea?
- Non-Disclosure Agreements
http://www.strebecklaw.com/ – Zach’s website.
http://legalmovespodcast.com/ – Zach’s podcast.
We talk about improving the relationship between a publisher and an artist. What are some tips to make it mutually beneficial?
Working with Artists | Hyperbole Games
Kelley McMorris illustration: Self-Published Authors: 10 Tips on How to Email an Illustrator