10 Questions to Ask Yourself When Designing a Game

Here is our podcast episode on the 10 questions you should ask yourself while designing a game:

If you’d rather not listen to it and you just want to ask yourself some thought-provoking questions about your game, here is the list!

  1. Which feeling(s) am I trying to deliver?
  2. Why would someone play or buy this game instead of others? What’s the hook?
  3. Which core element will keep people engaged in my game?
  4. Which decisions am I giving players that will keep people playing?
  5. Which types of players am I targeting for my game? And what is the weight and play time will it have?
  6. How many high-level strategies can you win with?
  7. What is the single core mechanic in my game? (everything else you can cut, if needed)
  8. How much downtime do players have?
  9. How do players interact with one another and does it fit with the theme?
  10. What is confusing players when they play?
  11. What player counts can this support? Can you expand that count?
  12. What will the MSRP be?
  13. Do players feel like they are in the universe/theme?
  14. Where will people be playing this game?
  15. What is my exit strategy for this game? Kickstarter? The Game Crafter? Selling direct? Pitch to a publisher?
  16. Can I make changes to the game to tailor it to the publisher I think would want to publish it?
  17. Is this game too similar to an existing game?

 

Advertisements

How to Navigate Multiple Offers

This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cover:

  • submitting your game to multiple publishers at the same time
  • handshake deals
  • bringing copies to a convention
  • bigger publishers vs. smaller publishers
  • asking for exclusivity
  • doing your publisher homework
  • changes to contracts
  • should I have a lawyer look over my contract?

Audio/Podcasthttp://traffic.libsyn.com/theforbiddenlimb/BGBP063.mp3

Total Recall Post Mortem

We talk generally about publishing licensed games and specifically about the unsuccessful Total Recall Kickstarter campaign.

  • Why didn’t it fund?
  • What did you do differently?
  • Likeness rights 101
  • Timing releases in a line of games
  • Hidden costs of doing a licensed game
  • Liability insurance
  • The costs of agreeing to release dates
  • Should you create a licensed game?
  • Publishing outside of Kickstarter

Podcast Audiohttp://traffic.libsyn.com/theforbiddenlimb/BGBP062.mp3

References

Total Recall Kickstarter Campaignhttps://www.kickstarter.com/projects/overworldgames/total-recall-the-official-tabletop-game

 

Ethics Mailbag

We have another mailbag episode! These topics were suggested by listeners:

  • Are environmental concerns a factor for publishers, manufacturers, and designers?
  • How can I make my game more accessible and inclusive?
  • What kind of support should publishers donate to charity?

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP061b.mp3

Resources:

The Overworld Games policy on charities.

Am I a Jerk if I Don’t Back My Friend’s Kickstarter Campaign?

If you’re listening to this podcast, there’s a good chance you know someone personally who has launched a Kickstarter campaign. Did you feel obligated to back it? We try to break down this social etiquette around the subject in this episode.

Audio Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP060.mp3

How Not to Get Burned on Amazon

Today we discuss how to use Amazon to sell your board game.

– Fulfillment by Amazon
– Amazon Marketplace
– Vendor Express
– Amazon Launchpad
– Getting Burned Stories
– Amazon Marketing Services
– Improving your search rankings
– Sales on Amazon
– Pricing on Amazon
– A+ Content
– VINE Reviews
– Ads on Amazon

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP059.mp3

How Should You Be Using Social Media?

Today we talk about social media and how we should use this in the board game industry. Specifically, here are some of the questions and topics:

  • How should a game designer use social media?
  • Which social media platforms should a game designer be using?
  • How should a game publisher use social media?
  • Which platforms should they use?
  • Using social media as a phone book or for ease of contacting.
  • What’s the wrong way to use social media?
  • Are there other less traditional social media platforms we should be using?
  • Are there any tools that help you more easily manage your social media accounts?

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/BGBP058.mp3

Resources: