John Brieger talks about some of the biggest mistakes he’s made during the development process so we can all learn from them. This is a follow-up to
Episode 91: Going Full Time as a Game Developer with John Brieger.
Learn why your game needs development help with professional developer, John Brieger. After you listen to this one, make sure to check out
Episode 92: Top 5 Developer Mistakes with John Brieger.
Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.
Edited by: Mark Edwards
Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP081.mp3
This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
You will lose money.
You will lose time, effort, and opportunities.
Other people will be critical of your work, not publish, or not buy it.
The work is not all fun.
Your game is not special.
Kickstarter campaigns and fulfillment are stressful.
You’ll be away from home and have to spend money on travel.
This is our first mailbag episode where we dig into these questions:
When do you give up on a game?
How do you recover from mistakes and setbacks?
How do you distinguish yourself from other games?
Do you have a game that you want to get into the magical land of “distribution”? We talk about how to make that happen! Some topics we discuss are:
What is distribution?
What is the structure of the market?
Why go through distribution?
What profits can one expect?
Why do retailers like distribution?
How does one get picked up by a distributor?
Big consolidators and distributors
Minimum print sizes
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.
We don’t have video for this one due to some camera issues. Sorry about that!
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?
See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.