Learn why your game needs development help with professional developer, John Brieger.
Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.
Edited by: Mark Edwards
Audio Direct Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP081.mp3
This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3
This is our first mailbag episode where we dig into these questions:
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP043.mp3
Do you have a game that you want to get into the magical land of “distribution”? We talk about how to make that happen! Some topics we discuss are:
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.
We don’t have video for this one due to some camera issues. Sorry about that!
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3
See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3
Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.