We give our top 5 tips for convention preparation from the designer and publisher perspective. We also cover these topics:
– Smaller conventions vs. bigger conventions
– Should we go to non-gaming conventions?
– Matching conventions to your theme
– Reusing signage and supplies
– How many copies to bring?
– Packing for a con
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP025.mp3
Jeremy Commandeur hosts this WonderCon 2015 panel on Indie Tabletop Publishing. Jeremy is joined by these panelists:
- Jeremy Commandeur
- Chris Castagnetto
- Brian Henk
- Payton Lee
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/wondercon.mp3
The Forbidden Limb guys talk about different places to go to find an artist for your tabletop game.
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP017.mp3
- Where can I go to find an artist?
- What’s the difference between an artist and a graphic designer?
- How much does an artist cost?
http://www.comicsalliance.com http://www.fiverr.com http://www.deviantart.com http://www.99designs.com https://www.behance.net
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.
We don’t have video for this one due to some camera issues. Sorry about that!
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3
See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3
Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.
Brian discusses his experience with marketing after a game release, Jeremy tells tales of fellow designers at conventions, and Richard reminisces about the buyer experience.
Brian lays out the methods of getting some free press by working with other designers and publishers. Jeremy drops some economics for those willing to drop some dough. Really, they each do both. Richard listens and receives a special visitor!
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP011.mp3