Top 5 Keys to Convention Preparation

We give our top 5 tips for convention preparation from the designer and publisher perspective. We also cover these topics:
– Smaller conventions vs. bigger conventions
– Should we go to non-gaming conventions?
– Matching conventions to your theme
– Reusing signage and supplies
– How many copies to bring?
– Packing for a con

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP025.mp3

 

 

 

 

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Finding an Artist

The Forbidden Limb guys talk about different places to go to find an artist for your tabletop game.

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP017.mp3

Topics:

  • Where can I go to find an artist?
  • What’s the difference between an artist and a graphic designer?
  • How much does an artist cost?

References:

http://www.comicsalliance.com http://www.fiverr.com http://www.deviantart.com http://www.99designs.com https://www.behance.net

Moving from Print-on-Demand to Manufacturing, Part 1 (Options)

It’s a Jeremy-heavy episode as we start a discussion on which Print-on-Demand (POD) services are available. Brian jumps in with first choices for larger manufacturers. Richard is fascinated.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP007.mp3

Packaging Your Game

Jeremy geeks out on his love of all things box, while Richard explores the dynamics of sleeved vs. unsleeved tabletop game box design and Brian explains his trials and tribulations designing boxes for display and functionality.

Topics:

  • Box Quality
  • Box Design
  • Box Sizes
  • Custom Game Trays

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP006.mp3

When is Your Game Ready? Part 3: Finishing Touches

Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.

Topics:

  • Component Complexity
  • Playtesting a Trading Card Game
  • Late Game Modifications
  • Second Editions
  • Dealing with Erratum

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP005.mp3

When is Your Game Ready? Part 1: Playtesting

In this episode, Richard asks Jeremy and Brian to explain how to get players to playtest a game, specifically:

  • How to host a playtest
  • How to blind playtest
  • How to remote blind playtest
  • How to track playtest feedback

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP003.mp3

To Early Bird or Not to Early Bird?

Brian and Jeremy talk to Richard about their differing views on earlybird offers on Kickstarter. It’s how nerds fight.

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/FLP002.mp3