This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee’s Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
- John Clair – Mystic Vale, Downfall
- David Zuckman – Obscure Reference Games
- Ross Thompson – IDW and Kingdom Con
- Chris O’Neil – Brotherwise Games
- Brian Henk – Overworld Games
- Will Pasquin – High Voltage
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/cleannormalizedaudio.mp3
Richard Bliss hosts the Kickstarter Panel at the San Jose Protospiel. All Kickstarter topics are discussed from the following panelists:
- Jeremy Commandeur
- Brian Henk
- Teale Fristoe
- Aldo Ghiozzi
- Richard Bliss
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/output_ks.mp3
It’s a Jeremy-heavy episode as we start a discussion on which Print-on-Demand (POD) services are available. Brian jumps in with first choices for larger manufacturers. Richard is fascinated.
Jeremy geeks out on his love of all things box, while Richard explores the dynamics of sleeved vs. unsleeved tabletop game box design and Brian explains his trials and tribulations designing boxes for display and functionality.
- Box Quality
- Box Design
- Box Sizes
- Custom Game Trays
Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.
- Component Complexity
- Playtesting a Trading Card Game
- Late Game Modifications
- Second Editions
- Dealing with Erratum
In this episode, Richard asks Jeremy and Brian to explain how to get players to playtest a game, specifically:
- How to host a playtest
- How to blind playtest
- How to remote blind playtest
- How to track playtest feedback
Brian and Jeremy talk to Richard about their differing views on earlybird offers on Kickstarter. It’s how nerds fight.