Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.
Topics:
- Component Complexity
- Playtesting a Trading Card Game
- Late Game Modifications
- Second Editions
- Dealing with Erratum
Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP005.mp3