Why Are So Many Licensed Games So Bad?

Today we discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a game around it? Or should you make the game first and try to acquire the license later? Here are some questions we answer:

  • Should I design a game for a license?
  • How much does it cost to get an intellectual property?
  • Do you pay up-front or are there royalties or both?
  • What does the schedule/deadlines look like?
  • What impact does this have on your cash flow?
  • How do you learn enough about the chosen universe?
  • What kind of help can you expect from the licensor?
  • Can you add to the universe?
  • Are there any conventions that you should go to related to licensing?

Audio Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP052.mp3

 

Matching Art to Your Game

How do you find the right artist for the style of game you’re making? Commence discussion! Topics:

  • Finding artists to fit your target market.
  • Identifying market segments.
  • Examples of illustrations or graphic design not fitting the game.
  • Selecting images for the Star Trek Trading Card Game.
  • What should I look for when requesting quotes?
  • What kind of budget should I expect?

Audio/Podcast Link: http://traffic.libsyn.com/theforbiddenlimb/BGBP051.mp3

Predictions for 2017

We take a stab at predicting how the industry will change in 2017.

  • Legacy Games
  • Quality Kickstarter Exodus
    • Otherwise, Kickstarter Growth Continues
    • Will Quality Go Up or Down?
  • Company Mergers
  • Component Diversification
    • “Meeples with a Twist”
    • Chipboard Constructs
    • Display Games
    • Unexpected Components
  • Storytelling Games
  • Deluxe Editions
  • Game Exchange System
  • Local Game Stores Evolve
  • Increase in Import Games

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP050.mp3

Top 10 Ways to Build Your Board Game Industry Network

Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:

Jeremy

J10 – Participate in contests.

J9 – Be easy to find on social media.

J8 – Place encouragement above criticism.

J7 – Do your homework to avoid wasting publishers’ time.

J6 – Observe Publisher Speed Date.

J5 – Go to Protospiel and Unpub events.

J4 – Attend cons where industry experts have time to talk.

J3 – Don’t view community as a vending machine.

J2 – Offer service or resource to the community.

J1 – Play other designer games.

 

Brian

B10 – Volunteer at con booths.

B9 – Run local events.

B8 – Playtest other people’s games.

B7 – Comment on blogs and YouTube videos.

B6 – Create content.

B5 – Be active on social media.

B4 – Go to bigger cons to meet elites.

B3 – Go to smaller cons for local community.

B2 – Find your local game nights.

B1 – Help others in the industry.

 

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP049.mp3

Reasons to NOT Enter the Board Game Industry

This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:

  • You will lose money.
  • You will lose time, effort, and opportunities.
  • Other people will be critical of your work, not publish, or not buy it.
  • The work is not all fun.
  • Your game is not special.
  • Kickstarter campaigns and fulfillment are stressful.
  • You’ll be away from home and have to spend money on travel.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3

How to Reach Your Core Audience at a Convention

Today we discuss how to reach your core audience at a convention. We specifically hit on these points:

  • Luring on the First Day
    • Promo Packs/Where to Sell Them
    • Coupon Books
  • To Do Lists
  • Banners/Advertisements
  • Other Ideas
  • Email Lists
  • Playtesting Upcoming Kickstarter Games
  • When to Send Con Updates
  • Kickstarter Campaigns during Cons

 

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3

 

How to Exhibit at a Major Con

This time we discuss about these topics around exhibiting at a major board game conventions:

  • When to pull the trigger?
    • Playtest Hall
    • Volunteer at another Booth
  • Booth shape and layout
  • Selling at a Con without a Booth
  • Copies Sold
  • Number of Volunteers Required
  • Banners and Signage
  • GenCon Pickup

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3