This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
- You will lose money.
- You will lose time, effort, and opportunities.
- Other people will be critical of your work, not publish, or not buy it.
- The work is not all fun.
- Your game is not special.
- Kickstarter campaigns and fulfillment are stressful.
- You’ll be away from home and have to spend money on travel.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
- Luring on the First Day
- Promo Packs/Where to Sell Them
- Coupon Books
- To Do Lists
- Other Ideas
- Email Lists
- Playtesting Upcoming Kickstarter Games
- When to Send Con Updates
- Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
- When to pull the trigger?
- Playtest Hall
- Volunteer at another Booth
- Booth shape and layout
- Selling at a Con without a Booth
- Copies Sold
- Number of Volunteers Required
- Banners and Signage
- GenCon Pickup
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
- JT Smith of The Game Crafter
- Zachary Strebeck, the Game Lawyer
- Jeremy Commandeur, Game Designer
- Brian Henk of Overworld Games
- things like:
Here are some topics we discussed:
- Forming your business
- Game manufacturing options (US, Europe, China, etc.)
- Different ways to sell your game
- Traditional and alternative distribution models
- Game awards and contests
- What should you do yourself? What should you pay others to do?
- Game publishing contract royalties
This is our first mailbag episode where we dig into these questions:
- When do you give up on a game?
- How do you recover from mistakes and setbacks?
- How do you distinguish yourself from other games?
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP043.mp3
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Early Feedback
- Limited or Full Version?
- What do players use them for?
- Shopping Ahead
- Evaluating Gameplay
- Evaluating Art
- Why a P&P isn’t giving the game away.
- Other components
- PnPs at Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP042.mp3