Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
- JT Smith of The Game Crafter
- Zachary Strebeck, the Game Lawyer
- Jeremy Commandeur, Game Designer
- Brian Henk of Overworld Games
- things like:
Here are some topics we discussed:
- Forming your business
- Game manufacturing options (US, Europe, China, etc.)
- Different ways to sell your game
- Traditional and alternative distribution models
- Game awards and contests
- What should you do yourself? What should you pay others to do?
- Game publishing contract royalties
This is our first mailbag episode where we dig into these questions:
- When do you give up on a game?
- How do you recover from mistakes and setbacks?
- How do you distinguish yourself from other games?
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP043.mp3
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Early Feedback
- Limited or Full Version?
- What do players use them for?
- Shopping Ahead
- Evaluating Gameplay
- Evaluating Art
- Why a P&P isn’t giving the game away.
- Other components
- PnPs at Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP042.mp3
Join us for a discussion on the tools you need to host your own game design convention, such as:
- Start small
- Monthly meet-ups
- Prototype night
- Mom & Pop Restaurant
- Game Store
- Getting Published Designers
- Travel and Experience
- Supporting and Nurturing Designers
- Getting Playtesters
- Publishers at Conventions
- First-time Designers at Conventions
- Untested Games at Conventions
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP041.mp3
In this episode, we discuss the life of a game, particularly with a crowd-funded game. We go through the schedule from start to finish and a high-level of everything in between! Specifically, we hit on these points:
- Make sure design is finished
- The major steps include:
- Manufacturing and Proofing
- Kickstarter Prep
- Review Copies
- Informing Retailers
- Shipping and Fulfillment
- Art takes longer than expected
- Break down EVERY task and element
- The order of the tasks matters
- Run aspects by outside eyes
- Where can we find an in-depth description of the process?
- What task management tools are available?
- What is the overall timeline?
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP040.mp3
We sprinkle in these game balancing topics, among others, into our discussion:
- Easy to Balance Games
- Hard to Balance Games
- How many playtests?
- How to Make Adjustments
- Cutting to Balance
- Balancing and Adding
- Types of Players
- Length of Game
- Keeping Scores Close
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP039.mp3