Reasons to NOT Enter the Board Game Industry

This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:

  • You will lose money.
  • You will lose time, effort, and opportunities.
  • Other people will be critical of your work, not publish, or not buy it.
  • The work is not all fun.
  • Your game is not special.
  • Kickstarter campaigns and fulfillment are stressful.
  • You’ll be away from home and have to spend money on travel.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3

How to Reach Your Core Audience at a Convention

Today we discuss how to reach your core audience at a convention. We specifically hit on these points:

  • Luring on the First Day
    • Promo Packs/Where to Sell Them
    • Coupon Books
  • To Do Lists
  • Banners/Advertisements
  • Other Ideas
  • Email Lists
  • Playtesting Upcoming Kickstarter Games
  • When to Send Con Updates
  • Kickstarter Campaigns during Cons

 

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3

 

How to Exhibit at a Major Con

This time we discuss about these topics around exhibiting at a major board game conventions:

  • When to pull the trigger?
    • Playtest Hall
    • Volunteer at another Booth
  • Booth shape and layout
  • Selling at a Con without a Booth
  • Copies Sold
  • Number of Volunteers Required
  • Banners and Signage
  • GenCon Pickup

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3

 

 

 

Running Your Board Game Kickstarter at Gen Con 2016

Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!

Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk

We discuss:

– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP045.mp3

Resources

Game Design and Publishing Panel at Gen Con 2016

At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:

  • JT Smith of The Game Crafter
  • Zachary Strebeck, the Game Lawyer
  • Jeremy Commandeur, Game Designer
  • Brian Henk of Overworld Games
  • things like:

Here are some topics we discussed:

  • Forming your business
  • Game manufacturing options (US, Europe, China, etc.)
  • Different ways to sell your game
  • Traditional and alternative distribution models
  • Game awards and contests
  • What should you do yourself? What should you pay others to do?
  • Game publishing contract royalties

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP044.mp3

References

Mailbag Episode #1

This is our first mailbag episode where we dig into these questions:

  • When do you give up on a game?
  • How do you recover from mistakes and setbacks?
  • How do you distinguish yourself from other games?

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP043.mp3

How to Use Print-and-Plays

How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!

  • Advantages
  •  Early Feedback
  • Kickstarter
  • Limited or Full Version?
  • What do players use them for?
  • Shopping Ahead
  • Evaluating Gameplay
  • Evaluating Art
  • Why a P&P isn’t giving the game away.
  • Translations
  • Other components
  • PnPs at Cons

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP042.mp3