Why Are So Many Licensed Games So Bad?

Today we discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a game around it? Or should you make the game first and try to acquire the license later? Here are some questions we answer:

  • Should I design a game for a license?
  • How much does it cost to get an intellectual property?
  • Do you pay up-front or are there royalties or both?
  • What does the schedule/deadlines look like?
  • What impact does this have on your cash flow?
  • How do you learn enough about the chosen universe?
  • What kind of help can you expect from the licensor?
  • Can you add to the universe?
  • Are there any conventions that you should go to related to licensing?

Audio Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP052.mp3

 

How to Exhibit at a Major Con

This time we discuss about these topics around exhibiting at a major board game conventions:

  • When to pull the trigger?
    • Playtest Hall
    • Volunteer at another Booth
  • Booth shape and layout
  • Selling at a Con without a Booth
  • Copies Sold
  • Number of Volunteers Required
  • Banners and Signage
  • GenCon Pickup

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3

 

 

 

Production Schedules

In this episode, we discuss the life of a game, particularly with a crowd-funded game. We go through the schedule from start to finish and a high-level of everything in between! Specifically, we hit on these points:

  • Make sure design is finished
  • The major steps include:
    •     Art
    •     Manufacturing and Proofing
    •     Kickstarter Prep
    •     Review Copies
    •     Informing Retailers
    •     Shipping and Fulfillment
  • Art takes longer than expected
  • Break down EVERY task and element
  • The order of the tasks matters
  • Run aspects by outside eyes
  • Where can we find an in-depth description of the process?
  • What task management tools are available?
  • What is the overall timeline?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP040.mp3

Kickstarter Panel – 2015 San Jose Protospiel

Richard Bliss hosts the Kickstarter Panel at the San Jose Protospiel. All Kickstarter topics are discussed from the following panelists:

  • Jeremy Commandeur
  • Brian Henk
  • Teale Fristoe
  • Aldo Ghiozzi
  • Richard Bliss

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/output_ks.mp3

 

 

Finding Art For Your Prototype

The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP016.mp3

Links mentioned:

Top 9 Designer Considerations for Publishing Contracts

Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP015c.mp3

We don’t have video for this one due to some camera issues. Sorry about that!

Publishing Contracts

Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3