Today we talk about how randomness affects our enjoyment of games. It’s slanted towards game design, but also has some crunchy publisher/indie creator perspectives as well. Topics:
Is randomness in games good or bad?
How does it affect your target audience?
Harnessing the power of randomness
Today we talk about designing and publishing games for a particular market. Here are some of the topics/questions we cover:
What’s a target market?
Which markets are commonly considered in the board game industry?
Identifying the market that’s right for your game.
Should I use elements to my game to fit a particular group of consumers?
Do publishers have a specific market in mind when they are scouting games?
How do things like ease of play and length of play factor into a market segment?
Should I design a game for a specific market?
Should designers put their target market on their sell sheet?
Are there specific conventions where you’ll find publishers for specific markets?
We continue with our top 10 mistakes new designers make with a list from the designer perspective, led by Jeremy Commandeur. Learn what you can avoid and tell us if we missed any big ones in the comments!