Today we talk about how randomness affects our enjoyment of games. It’s slanted towards game design, but also has some crunchy publisher/indie creator perspectives as well. Topics:
Is randomness in games good or bad?
How does it affect your target audience?
Harnessing the power of randomness
Today we talk about social media and how we should use this in the board game industry. Specifically, here are some of the questions and topics:
How should a game designer use social media?
Which social media platforms should a game designer be using?
How should a game publisher use social media?
Which platforms should they use?
Using social media as a phone book or for ease of contacting.
What’s the wrong way to use social media?
Are there other less traditional social media platforms we should be using?
Are there any tools that help you more easily manage your social media accounts?
Learn Chris Reynolds’ secrets to laying out your crowd-funding page to give potential backers what they want to see and read. He also gives some tips on general marketing of a board game so come have a listen!