This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee’s Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
- John Clair – Mystic Vale, Downfall
- David Zuckman – Obscure Reference Games
- Ross Thompson – IDW and Kingdom Con
- Chris O’Neil – Brotherwise Games
- Brian Henk – Overworld Games
- Will Pasquin – High Voltage
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/cleannormalizedaudio.mp3
Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode!
What themes should designers and publishers target for their games? Here are some topics we discuss:
– How important is being family-friendly?
– Considerations for getting into a big box retailer
– Over/Under-used themes
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP029.mp3
Learn Chris Reynolds’ secrets to laying out your crowd-funding page to give potential backers what they want to see and read. He also gives some tips on general marketing of a board game so come have a listen!
Brian and Jeremy talk to Richard about their differing views on earlybird offers on Kickstarter. It’s how nerds fight.
Winning Munchkin is all about positioning, being unassuming and friendly, and correctly timing your card plays. You should be putting yourself into a position where no one sees you as a threat but the cards in your hand will allow you to unexpectedly make a run to level 10 and take the game. Most see Munchkin as a game of luck, and it is more luck-based than most strategy games, but there are still some important tactics you can employ to increase your Munchkin winning percentage.
Read the full analysis here.
It would be easy to overlook Kemet because it’s similar to a lot of games in that you have some units who try to take over some territories in pursuit of some victory points. The thing about Kemet is that it is very polished, balanced, and keeps everyone in the game until the very end. It’s perfect in a lot of ways. Check out the full analysis here!