This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee’s Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
- John Clair – Mystic Vale, Downfall
- David Zuckman – Obscure Reference Games
- Ross Thompson – IDW and Kingdom Con
- Chris O’Neil – Brotherwise Games
- Brian Henk – Overworld Games
- Will Pasquin – High Voltage
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/cleannormalizedaudio.mp3
We take a stab at predicting how the industry will change in 2017.
- Legacy Games
- Quality Kickstarter Exodus
- Otherwise, Kickstarter Growth Continues
- Will Quality Go Up or Down?
- Company Mergers
- Component Diversification
- “Meeples with a Twist”
- Chipboard Constructs
- Display Games
- Unexpected Components
- Storytelling Games
- Deluxe Editions
- Game Exchange System
- Local Game Stores Evolve
- Increase in Import Games
Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement above criticism.
J7 – Do your homework to avoid wasting publishers’ time.
J6 – Observe Publisher Speed Date.
J5 – Go to Protospiel and Unpub events.
J4 – Attend cons where industry experts have time to talk.
J3 – Don’t view community as a vending machine.
J2 – Offer service or resource to the community.
J1 – Play other designer games.
B10 – Volunteer at con booths.
B9 – Run local events.
B8 – Playtest other people’s games.
B7 – Comment on blogs and YouTube videos.
B6 – Create content.
B5 – Be active on social media.
B4 – Go to bigger cons to meet elites.
B3 – Go to smaller cons for local community.
B2 – Find your local game nights.
B1 – Help others in the industry.
This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
- You will lose money.
- You will lose time, effort, and opportunities.
- Other people will be critical of your work, not publish, or not buy it.
- The work is not all fun.
- Your game is not special.
- Kickstarter campaigns and fulfillment are stressful.
- You’ll be away from home and have to spend money on travel.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
- Luring on the First Day
- Promo Packs/Where to Sell Them
- Coupon Books
- To Do Lists
- Other Ideas
- Email Lists
- Playtesting Upcoming Kickstarter Games
- When to Send Con Updates
- Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
- When to pull the trigger?
- Playtest Hall
- Volunteer at another Booth
- Booth shape and layout
- Selling at a Con without a Booth
- Copies Sold
- Number of Volunteers Required
- Banners and Signage
- GenCon Pickup
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals