Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter — and how games have done in terms of profitability and copies sold. Going through what went well and what didn’t may give other creators some insight into what they should and should not do.
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/edo_interview.mp3
This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee’s Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
- John Clair – Mystic Vale, Downfall
- David Zuckman – Obscure Reference Games
- Ross Thompson – IDW and Kingdom Con
- Chris O’Neil – Brotherwise Games
- Brian Henk – Overworld Games
- Will Pasquin – High Voltage
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/cleannormalizedaudio.mp3
We take a stab at predicting how the industry will change in 2017.
- Legacy Games
- Quality Kickstarter Exodus
- Otherwise, Kickstarter Growth Continues
- Will Quality Go Up or Down?
- Company Mergers
- Component Diversification
- “Meeples with a Twist”
- Chipboard Constructs
- Display Games
- Unexpected Components
- Storytelling Games
- Deluxe Editions
- Game Exchange System
- Local Game Stores Evolve
- Increase in Import Games
Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement above criticism.
J7 – Do your homework to avoid wasting publishers’ time.
J6 – Observe Publisher Speed Date.
J5 – Go to Protospiel and Unpub events.
J4 – Attend cons where industry experts have time to talk.
J3 – Don’t view community as a vending machine.
J2 – Offer service or resource to the community.
J1 – Play other designer games.
B10 – Volunteer at con booths.
B9 – Run local events.
B8 – Playtest other people’s games.
B7 – Comment on blogs and YouTube videos.
B6 – Create content.
B5 – Be active on social media.
B4 – Go to bigger cons to meet elites.
B3 – Go to smaller cons for local community.
B2 – Find your local game nights.
B1 – Help others in the industry.
This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
- You will lose money.
- You will lose time, effort, and opportunities.
- Other people will be critical of your work, not publish, or not buy it.
- The work is not all fun.
- Your game is not special.
- Kickstarter campaigns and fulfillment are stressful.
- You’ll be away from home and have to spend money on travel.
Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP048.mp3
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
- Luring on the First Day
- Promo Packs/Where to Sell Them
- Coupon Books
- To Do Lists
- Other Ideas
- Email Lists
- Playtesting Upcoming Kickstarter Games
- When to Send Con Updates
- Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
- When to pull the trigger?
- Playtest Hall
- Volunteer at another Booth
- Booth shape and layout
- Selling at a Con without a Booth
- Copies Sold
- Number of Volunteers Required
- Banners and Signage
- GenCon Pickup
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3