In this episode, we re-visit our list of top places to find art for your prototype.
Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early May of 2020.
Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter — and how games have done in terms of profitability and copies sold. Going through what went well and what didn’t may give other creators some insight into what they should and should not do.
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/edo_interview.mp3
This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee’s Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
John Clair – Mystic Vale, Downfall
David Zuckman – Obscure Reference Games
Ross Thompson – IDW and Kingdom Con
Chris O’Neil – Brotherwise Games
Brian Henk – Overworld Games
Will Pasquin – High Voltage
We take a stab at predicting how the industry will change in 2017.
Quality Kickstarter Exodus
Otherwise, Kickstarter Growth Continues
Will Quality Go Up or Down?
“Meeples with a Twist”
Game Exchange System
Local Game Stores Evolve
Increase in Import Games
Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement above criticism.
J7 – Do your homework to avoid wasting publishers’ time.
J6 – Observe Publisher Speed Date.
J5 – Go to Protospiel and Unpub events.
J4 – Attend cons where industry experts have time to talk.
J3 – Don’t view community as a vending machine.
J2 – Offer service or resource to the community.
J1 – Play other designer games.
B10 – Volunteer at con booths.
B9 – Run local events.
B8 – Playtest other people’s games.
B7 – Comment on blogs and YouTube videos.
B6 – Create content.
B5 – Be active on social media.
B4 – Go to bigger cons to meet elites.
B3 – Go to smaller cons for local community.
B2 – Find your local game nights.
B1 – Help others in the industry.
This time we try to ground everyone with a discussion of some reasons you might not want to enter the board game industry:
You will lose money.
You will lose time, effort, and opportunities.
Other people will be critical of your work, not publish, or not buy it.
The work is not all fun.
Your game is not special.
Kickstarter campaigns and fulfillment are stressful.
You’ll be away from home and have to spend money on travel.
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
Luring on the First Day
Promo Packs/Where to Sell Them
To Do Lists
Playtesting Upcoming Kickstarter Games
When to Send Con Updates
Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
When to pull the trigger?
Volunteer at another Booth
Booth shape and layout
Selling at a Con without a Booth
Number of Volunteers Required
Banners and Signage
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
– #1 Mistakes
– Kickstarter as a Business
– Stretch Goals
– Crowd Building
– Page Layout
– Reward Levels
– Naming Something vs. Image in Game
– Rules on Page
– Setting Goals