When is Your Game Ready? Part 2: Unpub/Protospiel

Jeremy and Brian explain to Richard where he can find a feedback form, the difference between Euro- and Ameritrash games, how to evaluate data (or get someone else to do it), what conventions are held for developing games, and how to make and present a sell sheet.

Topics:

  • Using sell sheets
  • Participating in Unpub/Protospiel events
  • Written feedback for playtesting
  • Playtesting different types of games
  • Automated playtesting

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP004.mp3

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