Jeremy and Brian explain to Richard where he can find a feedback form, the difference between Euro- and Ameritrash games, how to evaluate data (or get someone else to do it), what conventions are held for developing games, and how to make and present a sell sheet.
- Using sell sheets
- Participating in Unpub/Protospiel events
- Written feedback for playtesting
- Playtesting different types of games
- Automated playtesting