Top 7 Ways to Improve Your Playtest Feedback Quality

Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here’s the list!

  1. Ask negative leading questions. Trash/talk down your own game.
  2. Stay focused and interested in every word play testers say. Don’t defend anything. Don’t break their flow.
  3. Focus on problems and steer away from solutions.
  4. Ask about feelings.
  5. Explain what type of feedback you’re looking to get.
  6. Record audio.
  7. Get anonymous feedback at least once and late in the process.

Audio/Podcast Version:  http://traffic.libsyn.com/theforbiddenlimb/BGBP055.mp3

Resources

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Finding Art For Your Prototype

The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP016.mp3

Links mentioned:

Top 9 Designer Considerations for Publishing Contracts

Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP015c.mp3

We don’t have video for this one due to some camera issues. Sorry about that!

Publishing Contracts

Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3

Behind the Scenes of Bombers and Traitors

See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3

Unpub 5 Recap

Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/audio.mp3

Post-Release Buzz

Brian discusses his experience with marketing after a game release, Jeremy tells tales of fellow designers at conventions, and Richard reminisces about the buyer experience.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP012.mp3