This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cover:
- submitting your game to multiple publishers at the same time
- handshake deals
- bringing copies to a convention
- bigger publishers vs. smaller publishers
- asking for exclusivity
- doing your publisher homework
- changes to contracts
- should I have a lawyer look over my contract?
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype.
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.
We don’t have video for this one due to some camera issues. Sorry about that!
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3