Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement above criticism.
J7 – Do your homework to avoid wasting publishers’ time.
J6 – Observe Publisher Speed Date.
J5 – Go to Protospiel and Unpub events.
J4 – Attend cons where industry experts have time to talk.
J3 – Don’t view community as a vending machine.
J2 – Offer service or resource to the community.
J1 – Play other designer games.
B10 – Volunteer at con booths.
B9 – Run local events.
B8 – Playtest other people’s games.
B7 – Comment on blogs and YouTube videos.
B6 – Create content.
B5 – Be active on social media.
B4 – Go to bigger cons to meet elites.
B3 – Go to smaller cons for local community.
B2 – Find your local game nights.
B1 – Help others in the industry.
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
- Luring on the First Day
- Promo Packs/Where to Sell Them
- Coupon Books
- To Do Lists
- Other Ideas
- Email Lists
- Playtesting Upcoming Kickstarter Games
- When to Send Con Updates
- Kickstarter Campaigns during Cons
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP047.mp3
This time we discuss about these topics around exhibiting at a major board game conventions:
- When to pull the trigger?
- Playtest Hall
- Volunteer at another Booth
- Booth shape and layout
- Selling at a Con without a Booth
- Copies Sold
- Number of Volunteers Required
- Banners and Signage
- GenCon Pickup
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP046.mp3
Join us for a discussion on the tools you need to host your own game design convention, such as:
- Start small
- Monthly meet-ups
- Prototype night
- Mom & Pop Restaurant
- Game Store
- Getting Published Designers
- Travel and Experience
- Supporting and Nurturing Designers
- Getting Playtesters
- Publishers at Conventions
- First-time Designers at Conventions
- Untested Games at Conventions
Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP041.mp3
The San Jose Protospiel had over 75 designers and 450 players in its second year, making it the largest protospiel to date. Grant Rodiek from Hyperbole Games hosted a panel there on board game design, development, and publishing. The panel members are:
- Jeremy Commandeur – Designer, Organizer of Protospiel San Jose
- Teale Fristoe – Designer, Publisher at Nothing Sacred Games
- Peter Vaughan – Designer, Publisher, and Development Director for Breaking Games
- Aldo Ghiozzi – Game Consolidator with Impressions
- Brian Henk – Designer, Publisher at Overworld Games
- Grant Rodiek – Designer, Publisher with Hyperbole Games
Thanks to Jordan Nichols from Your Game Night (http://www.yourgamenight.com/) for recording the audio in the very loud convention hall.
What’s the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics:
– Making Appointments
– Sell Sheets
– Elevator Pitch
– Finding a Publisher that Fits Your Game
– Publisher Speed Dating
– Follow-ups After a Pitch
Audio/Podcast version: http://traffic.libsyn.com/theforbiddenlimb/FLP027.mp3
We give our top 5 tips for convention preparation from the designer and publisher perspective. We also cover these topics:
– Smaller conventions vs. bigger conventions
– Should we go to non-gaming conventions?
– Matching conventions to your theme
– Reusing signage and supplies
– How many copies to bring?
– Packing for a con
Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP025.mp3