Today we discuss how to design around analysis paralysis:
- Is it a bad thing?
- Limiting your decision space
- Add more options/decisions as you go
- Allowing players to “mess up” the next player’s carefully laid plans
- Companion app
- Reference cards to make decisions easier
- Usability in graphic design or component selection
- Simultaneous play
- Hidden actions
- Keep players engaged
- Walls of text
- Put longer decisions at the end of a players so other players can take their turns while the other player is thinking
Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP067b.m4a
The podcasts stops after 4:30 seconds or so. I think it may be a glitch?
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Hmm, it works for me! How are you listening to it? On you computer or on your phone or through a service like iTunes?
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I’m listening on my pc. I was able to listen to a different episode without any issues but this one is giving troubles. :/
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What about a different browser? I just tried it on a PC with Chrome and it sounds good throughout. Do you know if both left/right speakers/headphones you’re using work? At ~4min 30sec point it switches from Jeremy to Richard and then me so maybe we’re only coming in on the left or right channel. Just a thought. Sorry it’s not working great for you! We kind of take turns editing sometimes and this one was .m4a format so maybe we should make sure to do .mp3.
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Thank you for helping me troubleshoot! It worked when I opened it in IE (I was in Chrome before). Darn computers and their finickiness! Thank you again!
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