Episode #73: Designing Around Analysis Paralysis

Today we discuss how to design around analysis paralysis:

  • Is it a bad thing?
  • Limiting your decision space
  • Add more options/decisions as you go
  • Allowing players to “mess up” the next player’s carefully laid plans
  • Companion app
  • Reference cards to make decisions easier
  • Usability in graphic design or component selection
  • Simultaneous play
  • Hidden actions
  • Keep players engaged
  • Walls of text
  • Put longer decisions at the end of a players so other players can take their turns while the other player is thinking

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP067b.m4a

 

 

 

5 thoughts on “Episode #73: Designing Around Analysis Paralysis

    1. What about a different browser? I just tried it on a PC with Chrome and it sounds good throughout. Do you know if both left/right speakers/headphones you’re using work? At ~4min 30sec point it switches from Jeremy to Richard and then me so maybe we’re only coming in on the left or right channel. Just a thought. Sorry it’s not working great for you! We kind of take turns editing sometimes and this one was .m4a format so maybe we should make sure to do .mp3.

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      1. Thank you for helping me troubleshoot! It worked when I opened it in IE (I was in Chrome before). Darn computers and their finickiness! Thank you again!

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