Convention Booths

Here we talk about the convention tips we’ve learned over the years, such as:
– tools for running a booth
– good deals on signage for a booth or table
– traffic patterns
– booth tables, chairs, table runners
– options for taking credit cards
– vendor licenses
– booth cover
– health essentials

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP024.mp3

Wondercon Panel: Indie Publishing

Jeremy Commandeur hosts this WonderCon 2015 panel on Indie Tabletop Publishing. Jeremy is joined by these panelists:

  • Jeremy Commandeur
  • Chris Castagnetto
  • Brian Henk
  • Payton Lee

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/wondercon.mp3

Tabletop Game Publishing and Design Panel – 2015 San Jose Protospiel

This panel was from the 2015 San Jose Protospiel and covered design and publishing of tabletop games. It was hosted by Grant Rodiek and also had Teale Fristoe, Chris Castagnetto, Jeremy Commandeur, and Brian Henk.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/audio_inc_intro.mp3

Top 9 Designer Considerations for Publishing Contracts

Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP015c.mp3

We don’t have video for this one due to some camera issues. Sorry about that!

Publishing Contracts

Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3

Behind the Scenes of Bombers and Traitors

See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP014.mp3

Post-Release Buzz

Brian discusses his experience with marketing after a game release, Jeremy tells tales of fellow designers at conventions, and Richard reminisces about the buyer experience.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP012.mp3

Getting Buzz for Your KICKSTARTER Campaign

Brian lays out the methods of getting some free press by working with other designers and publishers. Jeremy drops some economics for those willing to drop some dough. Really, they each do both. Richard listens and receives a special visitor!

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP011.mp3

Moving from Print-on-Demand to Manufacturing, Part 3 (Transitioning)

Jeremy explains the structure of a Kickstarter campaign, leaving options for POD and manufacturing open. Brian gives his three criteria for choosing a manufacturer. Richard puzzles over the benefits of different manufacturer locations.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP009.mp3

Moving from Print-on-Demand to Manufacturing, Part 2 (Mistakes)

Brian gives several examples of errors that can occur with either POD or manufacturing and Richard discovers the guys’ tips for minimizing mistakes. Jeremy talks about getting games played by publishers.

Audio/Podcast version: http://traffic.libsyn.com/theforbiddenlimb/FLP008.mp3