Writing Rules!

Richard, Jeremy, and Brian talk about writing rules. Here are some of the topics we cover:

  • Different styles of reading and writing rules
  • Rules layouts
  • Managing versions of rules
  • Rules editors
  • Sanity test
  • Reference cards vs. rules
  • Rules for an expansion
  • Blind playtests

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/FLP026.mp3

Resources:
The Game Crafter Sanity Tests

 

 

Convention Booths

Here we talk about the convention tips we’ve learned over the years, such as:
– tools for running a booth
– good deals on signage for a booth or table
– traffic patterns
– booth tables, chairs, table runners
– options for taking credit cards
– vendor licenses
– booth cover
– health essentials

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP024.mp3

Board Game Legal Issues with Zachary Strebeck

In this episode, we ask a REAL LAWYER, Zachary Strebeck, about the questions you’ve always wanted to ask about the game industry. Zach has been a contributor for The Dice Tower for a long time as he specializes in board and video game cases and clients. Here are some topics we cover:

  • Copyrights, Patents
  • Creative Commons Licenses
  • Contract Pitfalls
  • Protecting Game Mechanics
  • What do I do if someone steals my game idea?
  • Non-Disclosure Agreements

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/FLP019.mp3

Resources
http://www.strebecklaw.com/ – Zach’s website.
http://legalmovespodcast.com/ – Zach’s podcast.

Working with a Manufacturer

We cover lessons learned in talking to tabletop game manufacturers so you can better prepare for the next time you need to work with one.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP022.mp3

 

 

Working with an Artist

We talk about improving the relationship between a publisher and an artist. What are some tips to make it mutually beneficial?

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP018.mp3

References:

Working with Artists | Hyperbole Games
http://hyperbolegames.com/2013/04/14/working-with-artists/

Kelley McMorris illustration: Self-Published Authors: 10 Tips on How to Email an Illustrator
http://kmcmorris.blogspot.com/2015/04/self-published-authors-10-tips-on-how.html

Tabletop Game Publishing and Design Panel – 2015 San Jose Protospiel

This panel was from the 2015 San Jose Protospiel and covered design and publishing of tabletop games. It was hosted by Grant Rodiek and also had Teale Fristoe, Chris Castagnetto, Jeremy Commandeur, and Brian Henk.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/audio_inc_intro.mp3

Moving from Print-on-Demand to Manufacturing, Part 1 (Options)

It’s a Jeremy-heavy episode as we start a discussion on which Print-on-Demand (POD) services are available. Brian jumps in with first choices for larger manufacturers. Richard is fascinated.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP007.mp3

Packaging Your Game

Jeremy geeks out on his love of all things box, while Richard explores the dynamics of sleeved vs. unsleeved tabletop game box design and Brian explains his trials and tribulations designing boxes for display and functionality.

Topics:

  • Box Quality
  • Box Design
  • Box Sizes
  • Custom Game Trays

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP006.mp3

When is Your Game Ready? Part 3: Finishing Touches

Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.

Topics:

  • Component Complexity
  • Playtesting a Trading Card Game
  • Late Game Modifications
  • Second Editions
  • Dealing with Erratum

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP005.mp3

When is Your Game Ready? Part 1: Playtesting

In this episode, Richard asks Jeremy and Brian to explain how to get players to playtest a game, specifically:

  • How to host a playtest
  • How to blind playtest
  • How to remote blind playtest
  • How to track playtest feedback

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP003.mp3