Top 10 Ways to Build Your Board Game Industry Network

Today we have Jeremy and Brian’s top 10 ways to build your network within the board game industry:

Jeremy

J10 – Participate in contests.

J9 – Be easy to find on social media.

J8 – Place encouragement above criticism.

J7 – Do your homework to avoid wasting publishers’ time.

J6 – Observe Publisher Speed Date.

J5 – Go to Protospiel and Unpub events.

J4 – Attend cons where industry experts have time to talk.

J3 – Don’t view community as a vending machine.

J2 – Offer service or resource to the community.

J1 – Play other designer games.

 

Brian

B10 – Volunteer at con booths.

B9 – Run local events.

B8 – Playtest other people’s games.

B7 – Comment on blogs and YouTube videos.

B6 – Create content.

B5 – Be active on social media.

B4 – Go to bigger cons to meet elites.

B3 – Go to smaller cons for local community.

B2 – Find your local game nights.

B1 – Help others in the industry.

 

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP049.mp3

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How to Use Print-and-Plays

How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!

  • Advantages
  •  Early Feedback
  • Kickstarter
  • Limited or Full Version?
  • What do players use them for?
  • Shopping Ahead
  • Evaluating Gameplay
  • Evaluating Art
  • Why a P&P isn’t giving the game away.
  • Translations
  • Other components
  • PnPs at Cons

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP042.mp3

Hosting a Convention

Join us for a discussion on the tools you need to host your own game design convention, such as:

  • Start small
    • Monthly meet-ups
    • Prototype night
  • Location
    • Mom & Pop Restaurant
    • Game Store
  • Getting Published Designers
  • Travel and Experience
  • Supporting and Nurturing Designers
  • Getting Playtesters
  • Publishers at Conventions
  • First-time Designers at Conventions
  • Untested Games at Conventions

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP041.mp3

Balancing Your Game

We sprinkle in these game balancing topics, among others, into our discussion:

  • Easy to Balance Games
  • Hard to Balance Games
  • How many playtests?
  • How to Make Adjustments
  • Cutting to Balance
  • Balancing and Adding
  • Types of Players
  • Length of Game
  • Keeping Scores Close

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP039.mp3

When is Your Game Ready? Part 1: Playtesting

In this episode, Richard asks Jeremy and Brian to explain how to get players to playtest a game, specifically:

  • How to host a playtest
  • How to blind playtest
  • How to remote blind playtest
  • How to track playtest feedback

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP003.mp3