How to Use Print-and-Plays

How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!

  • Advantages
  •  Early Feedback
  • Kickstarter
  • Limited or Full Version?
  • What do players use them for?
  • Shopping Ahead
  • Evaluating Gameplay
  • Evaluating Art
  • Why a P&P isn’t giving the game away.
  • Translations
  • Other components
  • PnPs at Cons

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP042.mp3

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4 thoughts on “How to Use Print-and-Plays

    1. That’s a good idea and I think it would be the right call for some situations. A surprising (to me) amount of people look at print-and-plays, at least on Kickstarter, as a way to evaluate the illustrations, graphic design, and overall presentation, and I think watermarks would detract from it if it’s out there for free to anyone looking at the page. But there may be a way to make it subtle so that someone looking at it knows it’s not original, but it isn’t very noticeable at a glance. I think anyone paying any amount of money for a print-and-play would potentially be upset if there was a watermark on it, but I may be wrong about that. So in general, I would personally stay away from watermarks on KS campaigns, but I’m sure there are cases where it would work smashingly. -Brian

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  1. I realize that this may not fit the subject of the video posted, however, can either of you three recommend a good book on the subject of making board games?

    I love your videos and posts but I feel a book may be helpful as well.

    Thank you for you time and hard work.

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    1. Thanks for listening! When Richard started designing for the Star Trek collectible card game, A Whack on the Side of the Head: How You Can Be More Creative by Roger von Oech was “required” reading, so you could try that one. I personally have learned by doing and watching how players respond to the games I design rather than reading up on it, since that’s just my learning style. I’ve read some good books on software engineering usability that helped with my game design, but I don’t think that would translate to board games for other people as much as for me.

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