Top 10 Mistakes New Designers Make (Publisher Perspective)

Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode!

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/BGBP036.mp3

Using Chipboard

Here are the chipboard-related topics we discuss:

  • Why use chipboard?
    • Feel
    • Durability
  • Why wouldn’t you want to?
    • Cost
    • Wear
    • Weight
  • 3D chipboard constructions
  • Cost analysis
  • Sizes and custom shapes
  • Standard sheets/thickness/layers
  • Finishes and coating
  • Unpub/Protospiel San Jose

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP035.mp3

 

 

Inside the Box (Insert)

Inside the Box

In this episode, we talk about these box insert topics:

  • Cardboard Inserts
  • Size of Box
  • Number of Wells
  • Gametrayz and Other Plastic Inserts
  • Broken Token Wood Inserts and Boxes
  • Cost Analysis of Manufacturing vs. After-Market
  • Bags of Bags
  • Game Storage Recommendations in Rules?
  • 13 oz. Golden Rule

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/BGBP034.mp3

 

The Perfect Box Back

Today, we talk about designing the back of the box. (more topics below)

Podcast/Audio: http://traffic.libsyn.com/theforbiddenlimb/BGBP033.mp3

Topics include:

– Legal Requirements

– Age Limitations

– European CE Mark

– Country & Address

– Barcodes

– Playtime & Number of Players (Learn Time?)

– Restock Code

– Components

– Game or Scenario Description

– Simplified How to Play

– MSRP

– QR Codes

– Other Games

– Learn to Play

– Names

– Designer

– Artist

– Manufacturer

– Sides of Box

Manufacturing Quality

Today we talk about manufacturing quality. Here are some of the topics:

  • Print-on-Demand Quality
  • CMYK & RGB Issues
  • Defects and Limitations
  • When are defects worth the risk?
  • Which manufacturer should publishers choose?
  • How to gauge quality
  • Quality for repetitive use
  • Does the manufacturer influence a purchase?

Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP031.mp3

 

What Makes a Good Theme?

What themes should designers and publishers target for their games? Here are some topics we discuss:

– How important is being family-friendly?
– Considerations for getting into a big box retailer
– Over/Under-used themes

Audio Version: http://traffic.libsyn.com/theforbiddenlimb/FLP029.mp3

Crowd-funding Marketing with Chris Reynolds

Learn Chris Reynolds’ secrets to laying out your crowd-funding page to give potential backers what they want to see and read. He also gives some tips on general marketing of a board game so come have a listen!

Podcast: http://traffic.libsyn.com/theforbiddenlimb/reynolds_interview.mp3

Send from China

This is all about the fulfillment company called Send from China. We describe this service from a first-hand perspective covering these topics:

– What is Send from China?
– Why might I use it?
– What are some potential pitfalls?
– Timelines
– User Interface
– Costs
– Payment Options
– Shipping Calculator
– Currency Conversion
– Packaging Options
– EU/AU/CA Friendly
– Customer Service

Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP028.mp3

 

Resources
http://www.sendfromchina.com/ – The SFC website.

Interview with Eduardo Baraf

Brian interviews Eduardo Baraf about his company Pencil First Games and all the analog and digital games he has designed and published. He recently released Gem Packed Cards with both a card game version and a mobile version of it at roughly the same time. We talk about how that went and so much more in this interview.

Podcast/Audio Version: http://traffic.libsyn.com/theforbiddenlimb/eduardo_interview.mp3

Top 5 Keys to Convention Preparation

We give our top 5 tips for convention preparation from the designer and publisher perspective. We also cover these topics:
– Smaller conventions vs. bigger conventions
– Should we go to non-gaming conventions?
– Matching conventions to your theme
– Reusing signage and supplies
– How many copies to bring?
– Packing for a con

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP025.mp3