Publishing Contracts

Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective?

Audio/Podcast Version: http://traffic.libsyn.com/theforbiddenlimb/FLP015b.mp3

Unpub 5 Recap

Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you’ll find, and tips for publishers, designers, and gamers on maximizing your experience while you’re there.

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/audio.mp3

Getting Buzz for Your Prototype

Richard asks Jeremy and Brian to enlighten him on who to get interested in a prototype, where and when to find those people, how to get them interested, and why. Really, all the questions except “what.” You do have a prototype, right?

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP010.mp3

When is Your Game Ready? Part 3: Finishing Touches

Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.

Topics:

  • Component Complexity
  • Playtesting a Trading Card Game
  • Late Game Modifications
  • Second Editions
  • Dealing with Erratum

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP005.mp3

When is Your Game Ready? Part 2: Unpub/Protospiel

Jeremy and Brian explain to Richard where he can find a feedback form, the difference between Euro- and Ameritrash games, how to evaluate data (or get someone else to do it), what conventions are held for developing games, and how to make and present a sell sheet.

Topics:

  • Using sell sheets
  • Participating in Unpub/Protospiel events
  • Written feedback for playtesting
  • Playtesting different types of games
  • Automated playtesting

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP004.mp3

When is Your Game Ready? Part 1: Playtesting

In this episode, Richard asks Jeremy and Brian to explain how to get players to playtest a game, specifically:

  • How to host a playtest
  • How to blind playtest
  • How to remote blind playtest
  • How to track playtest feedback

Audio/Podcast: http://traffic.libsyn.com/theforbiddenlimb/FLP003.mp3